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Death GROUNDS 
(Jaw Drop Games)

This project represented an exciting opportunity to contribute towards a complex horror sci-fi setting with a very focussed brief of assisting the art team in finding a visual aesthetic for a 'future society' that both belonged to the game world of Death Grounds but was also, due to the time travel narrative, suitably foreign in nature too. I was tasked with creating some broad visualizations and conceptual approaches to display a form of futurism that could work within the game world (principally set in the late 20th century)

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